![]() ![]() Unlike the previous games in the Xeno series, the next game was meant to have a larger focus on being fun rather than story-telling due to criticism of the series leading to low morale in the team. It started with a clay model of the Bionis and Mechonis by Yasuyuki Honne. The game started development back in July of 2006, around the same time Xenosaga Episode III was released.
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